Final Fantasy VII Rebirth was unveiled at a Final Fantasy VII 25th anniversary event and will launch much earlier than expected. Seven years ago, Remake took the world by storm after its surprise announcement at Sony’s E3 2015 conference. While we were expecting a full recreation of the original game, it was confirmed shortly after that Midgar would be the primary focus. This worried fans a bit, as it initially felt like Square Enix would be milking the original Final Fantasy VII over multiple remakes to get more money.
But when the game finally launched five years later, those doubts faded. Square Enix’s plan for the Final Fantasy VII Remake project turned out to be much more than just filling up the length of the game to fit multiple entries. And now all our hopes lie with Rebirth, the upcoming sequel to 2020’s Final Fantasy VII Remake. And with Final Fantasy XVI due out sometime next year, we hope that means huge shifts for the future of this game franchise. Final Fantasy is back!
Without further ado, here’s everything we know about Final Fantasy VII Rebirth, including details on the release date, gameplay, setting, story, and more.
Final Fantasy VII Rebirth release date
Final Fantasy VII Rebirth launches next winter, which could mean any time between December 2023 and February 2024. Final Fantasy VII Remake launched about five years after its unveiling, so a run time of three to four years would be quite an improvement. We also know that the Remake project will be a three-part series, as confirmed during Final Fantasy VII’s 25th anniversary event. This means that there will be another Final Fantasy VII Re-game after Rebirth.
It’s not unusual for Square Enix to delay its games, especially when they come out pronounced pushed to October from the May release date. Basically, don’t set your expectations too much. Next winter may be the plan now, but everything could change in the next year and a half.
Final Fantasy VII Rebirth Story
The finale of Final Fantasy VII Remake is breathtaking and the sequel titled “Rebirth” is brilliant. Spoiler alert! Stop reading if you haven’t played Remake yet†
Cloud, Aerith, Tifa, Barrett and Red XIII battle destiny itself in the final few chapters of Remake. Small hints are scattered throughout the game, suggesting something else is going on; something that original fans wouldn’t have recognized. Near the end, a stunning plot twist reveals that Sephiroth is aware of his loss in the original version of Final Fantasy VII and refuses to let himself fail again. Furthermore, it becomes clear that the events of the original game are not set in stone, forcing our beloved cast to fight to change the script.
It’s not the first time we’ve seen characters battle a future that’s supposedly set in stone, but what makes Remake so special is that players aren’t just fighting to change events explained to them through an exposition. We don’t look to the side fighting to prevent Meteor’s imminent destruction; the player is an active part of wanting to change that future, a future they lived 25 years ago. I’ve been desperate to save Aerith from Sephiroth’s sword ever since I played Final Fantasy VII. And Remake doesn’t just retell that story — it gives us the power to change that future.
Stories that revolve around characters changing their destiny is a popular figure of speech, but this is the first time in a work that I’ve been an active participant in that destiny. Players of the original not only experienced its story, but it became a part of it. And now we are with the party in their fight to change those events. In many ways, Remake is a cleverly misleading title; calling it a sequel is more appropriate because it relies on the player experiencing the original.
With the unveiling of the second game of the Remake project, Rebirth perfectly sums up where the series can continue. This journey is no longer set in stone, and this is no longer a remake. We are now on our own path, continuing to push against a dark future.
The ending of Final Fantasy VII is not a happy one. We witness the world barely surviving in the face of Meteor’s destruction. Remake has clearly predicted that this will happen, but Rebirth can now go either way. I almost expect the third game in the Remake series to be completely different from the original.
As the credits for Remake begin, we see “The Unknown Journey Will Continue” in the lyrics. This is no longer a remake; it’s something completely new now. And the opening line of the Final Fantasy VII Rebirth trailer continues to reference this, with Aerith saying that “the future – even if it’s written – can be changed”.
Final Fantasy VII Rebirth Trailer
Final Fantasy VII Rebirth was unveiled during Final Fantasy VII’s 25th anniversary event. However, the content of the announcement trailer is quite disappointing. It begins with Aerith telling that the past must be forgotten for now, as if even if the future is written, it can be changed.
The trailer then cuts to Cloud and Sephiroth walking to a bridge leading into a forest, then cuts back to the two walking together in a slightly different position, now climbing a few rocks to overlook a cliff. This goes on for much longer than it needs to before the final shot shows Zack with an injured cloud with some random dialogue between these scenes. It’s a bad trailer, but the title reveal and the promise of a release date next winter are pretty exciting.
Final Fantasy VII Rebirth gameplay
Final Fantasy VII Remake’s innovative approach to real-time combat is a lot of fun, and assuming Rebirth only improves on this basis, it should provide a lovely time. With Remake, players will have the classic material system back in their hands, allowing them to upgrade every skill and ability to customize each party member’s build. In addition to actively attacking, dodging, and blocking, characters on the field can switch freely – and pause time to perform special abilities, cast spells, summon creatures, and use Limit Breaks.
This seamless mix of action-oriented combat that appeals more to modern players in addition to the old-fashioned pause system seemed risky at first, but turned out to be a perfect fit for a game like this. Final Fantasy VII Remake easily has the best combat system in the series.
We don’t know anything about how Final Fantasy VII Rebirth will innovate on the basis of the previous game, but there are a lot of things to think about until we see official images. In regards to progression, I wonder if players will start from scratch and level up their materia from scratch, or will they already be set to level 50, where Remake ended. The same can be said of material and equipment. Will the game return our items (and maybe even detect our previous save file to keep things accurate) or will there be some sort of narrative excuse for the player losing everything they had from the previous game?
Final Fantasy VII Rebirth Setting
Final Fantasy VII Remake put players on a 40 to 50 hour journey that took place entirely in Midgar. In the game’s finale, Cloud, Aerith, Tifa, Barrett and Red XIII escape the desolate, smog-infested Midgar in the face of an overwhelming battle. We battle gigantic robots, a living god and fate itself to finally break through the last layer of the suffocating city wall.
Rebirth takes players outside of Midgar, allowing us to explore much more of the world. After all, Midgar is only a small part of the original Final Fantasy VII. We’ll finally see Wutai Village, the Gold Saucer, and get our first look at Kalm, one of the franchise’s most peaceful towns.
Now that the player is in the world, I wonder how that will mechanically change the style of the game. Final Fantasy VII Remake was mostly linear, but now that the environment is open, that may change. However, I especially hope they keep things moving, as Final Fantasy XV’s approach to an open world was largely underwhelming.
Final Fantasy VII Rebirth Characters
Final Fantasy VII Remake only featured four playable characters, but the original game had nine. With the release of Final Fantasy VII Remake Intermission, we got a taste of Yuffie’s gameplay, bringing that number up to five. Red XIII is already a part of the final piece of Remake, even though he’s not playable, so he’ll probably be available from the start of Rebirth.
That leaves three more characters to be introduced in Rebirth: Cid, Vincent, and Cait Sith. Cait Sith got a brief glimpse of the scene where the plate hits Sector 7, so it’s only a matter of time before we see him introduced.
I’m really curious how Final Fantasy VII Rebirth handles each character’s presence, as the player cannot choose who is in their party during Remake. Since there were only four characters, it probably wasn’t necessary to give the player that decision at any point, but once that number is increased to nine in Rebirth, it wouldn’t make sense (or in the spirit of the series) to leave Railroad who sits in your company during the game.
Final Fantasy VII Rebirth PS5
Final Fantasy VII Rebirth has unlimited exclusivity on PS5. We expect the game to take full advantage of its DualSense capabilities, including haptic feedback and adaptive triggers. This hasn’t been confirmed yet, but it’s doubtful that a PS5 exclusive wouldn’t have these features.
I’m also excited to see how Square Enix takes advantage of the power of the PS5 to make the game look its best. Final Fantasy VII Remake is a good looking game, but there are plenty of moments with low quality textures and grainy background images that can break the immersion every now and then. Freed from the shackles of PS4 compatibility, Square Enix should be able to take Rebirth to a whole new level.