Hogwarts Legacy must have mesmerized at Sony’s State of Play event, because I’m utterly fascinated by how good it looks.
My interest in Harry Potter waned shortly after the release of the third book, The Prisoner of Azkaban. It’s not because I didn’t like the books, I put the blame solely on the film adaptations. The Harry Potter in my head was appropriated by the poor acting of a young Daniel Radcliffe and co. and since then I have never been able to change their images.
So I didn’t expect anything but a passing interest in Hogwarts Legacy, but I was drawn to the richly detailed world, magical combat mechanics and RPG systems on display. The state of affairs lifts the curse of petrification that struck my heart many years ago.
Hogwarts Legacy is the invigorating tonic I’ve been waiting for. I’m excited to rediscover what has always been a fascinating wizarding world, and one that has never been presented more intricately. From exploring the labyrinthine halls of Hogwarts itself with all its secret nooks and crannies to jumping on a broom and soaring through the air, Hogwarts Legacy is so populated with things to do that I can only imagine how excited diehard Potter fans must be.
Even the game’s combat, an area I was sure would be a stumbling block, seems slick, engaging and – as you’d probably expect – rather magical. You can repeatedly knock enemies into the ground like something out of a cartoon sketch, brew stat-enhancing potions to deal more damage, burn enemies to embers with scorching fire attacks, and unleash a firework of spells with your wand as if they were Chinese. year. It’s quite a spectacle.
I was also surprised to hear that you really can kill people in Hogwarts Legacy. The Killing Curse spell is included in the game, which I didn’t expect in a franchise as family-friendly as Harry Potter. I’m not a sadist or anything – it’s not like I’m desperate to give Bowser a star in the next Super Mario game – but knowing the developer Avalanche Software isn’t afraid to lean into the dark side of the source material has I intrigued.
You are a wizard, Adam
Crucially, though, Harry and the rest of his other affluent child stars are nowhere to be seen in Hogwarts Legacy. It’s a clear break from the movies and books in many ways, as the game is set in the late 1800s and features a unique story that requires no past knowledge to participate.
Hogwarts Legacy also allows you to create your own wizard, an important step in which you immerse yourself in the world, and you can determine your fighting style by choosing which talents and skills you want to unlock. That alone is a huge boon, and judging by the gameplay trailer we’ve seen, your created character won’t look out of place among the rest of the game’s cast.
Perhaps the greatest strength of Hogwarts Legacy, however, is how compact and detailed the world is. There are magical beasts to be found, mystical threats to combat, secret areas to discover, and even dynamic seasons to mark the changing season of the school year as you roam the grounds of Hogwarts. It’s mind-boggling how much content Avalanche Software has put into the game – there’s more to consume here than what you’d find over dinner in the Great Hall of Hogwarts – and nothing seemed out of place or needlessly smeared.
I was Ron
Hogwarts Legacy still has a lot to prove: a carefully curated trailer isn’t indicative of the final game, but it’s undeniably full of promise. I’m still surprised by how polished everything looked, and it definitely looks like a game best enjoyed with all the bells and whistles present on PS5 and Xbox Series X.
Like your character in Hogwarts Legacy, who goes to wizarding school in old age, this muggle has some catching up to do when it comes to Harry Potter. (I also really want to ride a Griffin.)